If you haven’t checked out the new additions to Xbox Gamepass over the last couple of weeks, you may have missed the brand-new day one release of Nobody Saves The World! Nobody saves the world is an action role playing game (ARPG) that puts you into the shoes of Nobody, a plain white outline of a person somewhat reminiscent of the Michelin Man. From this almost amorphous figure you transform into a host of interesting characters with a variety of abilities, unlocking more as you progress and upgrading the powers that come with each new form.
Form that Nobody can assume include a rat, a slug, a zombie, a magician, and a ranger. By mixing and matching their powers, you can create unique and powerful combinations like a galloping rat, a magical mermaid, or a slug that shoots arrows! The possible combinations are near endless with up to four unique powers per new transformation and 15 different forms to unlock in total.
Nobody Saves The World is played from a top-down perspective and the cartoon-style artwork creates a fun and engaging overworld to explore while the procedurally generated dungeons are filled with thematic monsters that pose a significant challenge at higher levels. But you won’t have to face these challenges alone! The game developers were convinced by Microsoft to include an online multiplayer, allowing you to team up with a friend to help save the world.
The best aspects of this game include the artwork, the fluid combat mechanics, the quirky and hilarious characters, and the vast customisation available for your builds. Each dungeon is a unique environment with its own theme, biome, and mobs to tackle, with settings ranging from a sleeping dragon to a broken robot and even the belly of a whale! Modifiers on dungeons can include damage multipliers, form restrictions, and exploding corpses.
The main criticism of Nobody Saves The World is the format of its online multiplayer, which seems to evidence that it was added hastily at the request of Microsoft. Though no local multiplayer exists, the online multiplayer forces both players to share a single screen (other than an individual HUD), only allows one player to pause at a time, and doesn’t allow players to split up. These factors beg the question: why isn’t there a local multiplayer? Having played this multiplayer with a friend at home, on two Xboxes and two TVs side-by-side, it is not obvious why this feature wasn’t included. Because the online multiplayer does not feature individual screens, it feels as though a local multiplayer would have been incredibly easy to include.